mainemor.blogg.se

Half life 2 follow freeman crash
Half life 2 follow freeman crash









half life 2 follow freeman crash

The only benchmark set for the team was quality: make the greatest game experience you can imagine in the Half-Life universe." Writing It was agreed that Valve would self-fund the project and time would not be a constraint. Once everyone was back from all that, the decision was made to pursue Half-Life 2. Immediately after the game was sent to replication, folks j here took a break to recoup from crunch time and spend some time with their families. Lombardi: "The first Half-Life was made available in November 1998. This issue, Valve's marketing director Doug Lombardi (with shades) and writer/game designer Marc Laidlaw (no shades) talk about the making of the best shooter ever - Half-Life 2.

half life 2 follow freeman crash

Just How are your favourite games put together? Each month, we sit down with a top developer and pick over the bones of their opus.











Half life 2 follow freeman crash