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The only benchmark set for the team was quality: make the greatest game experience you can imagine in the Half-Life universe." Writing It was agreed that Valve would self-fund the project and time would not be a constraint. Once everyone was back from all that, the decision was made to pursue Half-Life 2. Immediately after the game was sent to replication, folks j here took a break to recoup from crunch time and spend some time with their families. Lombardi: "The first Half-Life was made available in November 1998. This issue, Valve's marketing director Doug Lombardi (with shades) and writer/game designer Marc Laidlaw (no shades) talk about the making of the best shooter ever - Half-Life 2.
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Just How are your favourite games put together? Each month, we sit down with a top developer and pick over the bones of their opus.
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